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Best way to enable 3D acceleration on Vms?

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I am unable to run any form of 3D acceleration with VMware on Ubuntu 13.04 (I had this same issue with 12.10). I am using a nvidia GTX 520, and have the "nvidia-current" which is driver package 304 installed.

 

 

I have come to the conclusion that this is because I am using RealVNC to initiate a display so I can start VMware on. When I do this, the glxinfo output differs greatly, and when opening vmware on display : 0 I can use 3D Accleration.

 

glxinfo on display : 0

I am not sure if any of this is useful to the problem, but, I can't pinpoint why it is bringing this up, when my card supports 1.4:

 

name of display:

display:   screen: 0

direct rendering: Yes

server glx vendor string: NVIDIA Corporation

server glx version string: 1.4

server glx extensions:

    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,

    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,

    GLX_EXT_swap_control, GLX_EXT_swap_control_tear,

    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,

    GLX_ARB_create_context_profile, GLX_EXT_create_context_es_profile,

    GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness,

    GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,

    GLX_EXT_framebuffer_sRGB, GLX_NV_multisample_coverage

client glx vendor string: NVIDIA Corporation

client glx version string: 1.4

client glx extensions:

    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,

    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,

    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,

    GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,

    GLX_ARB_create_context, GLX_ARB_create_context_profile,

    GLX_NV_float_buffer, GLX_ARB_fbconfig_float,

    GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap,

    GLX_EXT_framebuffer_sRGB, GLX_NV_present_video, GLX_NV_copy_image,

    GLX_NV_multisample_coverage, GLX_NV_video_capture,

    GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness

GLX version: 1.4

GLX extensions:

    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,

    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,

    GLX_EXT_swap_control, GLX_EXT_swap_control_tear,

    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,

    GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile,

    GLX_ARB_create_context_robustness, GLX_ARB_multisample,

    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB,

    GLX_NV_multisample_coverage, GLX_ARB_get_proc_address

OpenGL vendor string: NVIDIA Corporation

OpenGL renderer string: GeForce GT 520/PCIe/SSE2

OpenGL version string: 4.2.0 NVIDIA 304.88

OpenGL shading language version string: 4.20 NVIDIA via Cg compiler

OpenGL extensions:

    GL_AMD_multi_draw_indirect, GL_ARB_base_instance,

    GL_ARB_blend_func_extended, GL_ARB_color_buffer_float,

    GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage,

    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float,

    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers,

    GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect,

    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,

    GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location,

    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,

    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,

    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,

    GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5,

    GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,

    GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_internalformat_query,

    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample,

    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,

    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,

    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,

    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,

    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters,

    GL_ARB_shader_bit_encoding, GL_ARB_shader_image_load_store,

    GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_subroutine,

    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100,

    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,

    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,

    GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp,

    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,

    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,

    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,

    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,

    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,

    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,

    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,

    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,

    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,

    GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_timer_query,

    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,

    GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,

    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,

    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,

    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,

    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,

    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,

    GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,

    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,

    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,

    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,

    GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,

    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,

    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,

    GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object,

    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,

    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,

    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,

    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,

    GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,

    GL_EXT_secondary_color, GL_EXT_separate_shader_objects,

    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,

    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,

    GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,

    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,

    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,

    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,

    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,

    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,

    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,

    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,

    GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB,

    GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage,

    GL_EXT_texture_swizzle, GL_EXT_texture_type_2_10_10_10_REV,

    GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array,

    GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,

    GL_EXT_x11_sync_object, GL_EXT_import_sync_object, GL_IBM_rasterpos_clip,

    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_alpha_test,

    GL_NV_blend_minmax, GL_NV_blend_square, GL_NV_complex_primitives,

    GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,

    GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_ES1_1_compatibility,

    GL_NV_explicit_multisample, GL_NV_fbo_color_attachments, GL_NV_fence,

    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragdepth,

    GL_NV_fragment_program, GL_NV_fragment_program_option,

    GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,

    GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1,

    GL_NV_gpu_program5, GL_NV_gpu_program_fp64, GL_NV_gpu_shader5,

    GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage,

    GL_NV_multisample_filter_hint, GL_NV_occlusion_query,

    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,

    GL_NV_parameter_buffer_object2, GL_NV_path_rendering,

    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,

    GL_NV_register_combiners, GL_NV_register_combiners2,

    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,

    GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier,

    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,

    GL_NV_texture_expand_normal, GL_NV_texture_lod_clamp,

    GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader,

    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,

    GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range,

    GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,

    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,

    GL_NV_vertex_program1_1, GL_NV_vertex_program2,

    GL_NV_vertex_program2_option, GL_NV_vertex_program3,

    GL_NVX_conditional_render, GL_NVX_gpu_memory_info,

    GL_OES_compressed_paletted_texture, GL_OES_depth24, GL_OES_depth32,

    GL_OES_depth_texture, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,

    GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,

    GL_OES_point_size_array, GL_OES_point_sprite, GL_OES_rgb8_rgba8,

    GL_OES_read_format, GL_OES_standard_derivatives, GL_OES_texture_3D,

    GL_OES_texture_float, GL_OES_texture_float_linear,

    GL_OES_texture_half_float, GL_OES_texture_half_float_linear,

    GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float,

    GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,

    GL_SGIX_shadow, GL_SUN_slice_accum

 

 

glxinfo on display :1

@server:~$ glxinfo

name of display: :1

Xlib:  extension "NV-GLX" missing on display ":1".

display: :1  screen: 0

direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)

server glx vendor string: SGI

server glx version string: 1.2

server glx extensions:

    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,

    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,

    GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,

    GLX_SGIX_fbconfig

client glx vendor string: NVIDIA Corporation

client glx version string: 1.4

client glx extensions:

    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,

    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,

    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,

    GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,

    GLX_ARB_create_context, GLX_ARB_create_context_profile,

    GLX_NV_float_buffer, GLX_ARB_fbconfig_float,

    GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap,

    GLX_EXT_framebuffer_sRGB, GLX_NV_present_video, GLX_NV_copy_image,

    GLX_NV_multisample_coverage, GLX_NV_video_capture,

    GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness

GLX version: 1.2

GLX extensions:

    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,

    GLX_EXT_import_context, GLX_SGIX_fbconfig, GLX_ARB_get_proc_address

OpenGL vendor string: Mesa project: www.mesa3d.org

OpenGL renderer string: Mesa GLX Indirect

OpenGL version string: 1.2 (1.5 Mesa 6.4.1)

OpenGL extensions:

    GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,

    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,

    GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,

    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,

    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,

    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,

    GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,

    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,

    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,

    GL_EXT_packed_pixels, GL_EXT_rescale_normal, GL_EXT_secondary_color,

    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,

    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,

    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,

    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,

    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,

    GL_ATI_texture_mirror_once, GL_IBM_texture_mirrored_repeat,

    GL_NV_blend_square, GL_NV_point_sprite, GL_NV_texgen_reflection,

    GL_NV_texture_rectangle, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,

    GL_SGIX_depth_texture, GL_SGIX_shadow

 

 

8 GLX Visuals

    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav

  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat

----------------------------------------------------------------------------

0x023 16 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None

0x024 16 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  8 16 16 16  0  0 0 None

0x025 16 tc  0  24  0 r  y .   5  6  5  8 .  .  0 16  8 16 16 16 16  0 0 None

0x026 16 tc  0  24  0 r  . .   5  6  5  8 .  .  0 16  8 16 16 16 16  0 0 None

0x027 16 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None

0x028 16 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  8 16 16 16  0  0 0 None

0x029 16 dc  0  24  0 r  y .   5  6  5  8 .  .  0 16  8 16 16 16 16  0 0 None

0x02a 16 dc  0  24  0 r  . .   5  6  5  8 .  .  0 16  8 16 16 16 16  0 0 None

 

 

8 GLXFBConfigs:

    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav

  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat

----------------------------------------------------------------------------

0x023 16 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None

0x024 16 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  8 16 16 16  0  0 0 None

0x025 16 tc  0  24  0 r  y .   5  6  5  8 .  .  0 16  8 16 16 16 16  0 0 None

0x026 16 tc  0  24  0 r  . .   5  6  5  8 .  .  0 16  8 16 16 16 16  0 0 None

0x027 16 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None

0x028 16 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  8 16 16 16  0  0 0 None

0x029 16 dc  0  24  0 r  y .   5  6  5  8 .  .  0 16  8 16 16 16 16  0 0 None

0x02a 16 dc  0  24  0 r  . .   5  6  5  8 .  .  0 16  8 16 16 16 16  0 0 None

 

 

So then when I open up a VM in Vmware on VNC :1 I get the following (note that this was when I was on Display :3 at the time.

2013-06-26T19:35:24.379-05:00| mks| I120: GL-Backend: DISPLAY: ":3" only supports GLX 1.2, GLBE requires GLX 1.3 or higher.

2013-06-26T19:35:24.382-05:00| mks| I120: GL-Backend: DISPLAY: "unix:3.0" only supports GLX 1.2, GLBE requires GLX 1.3 or higher.

2013-06-26T19:35:24.383-05:00| mks| W110: GL-Backend: Failed to start GLBackend's screen compositor, GLBackend will stop working!

2013-06-26T19:35:24.383-05:00| mks| W110: MKS-RenderMux: Backend GLBackend<19ECF90> failed to start. Disabling.

2013-06-26T19:35:24.383-05:00| mks| I120: MKS-SLC: failed to start svga3d vmiop to render 3d.

2013-06-26T19:35:24.383-05:00| vmx| I120: WORKER: Creating new group with numThreads=1 (37)

2013-06-26T19:35:24.383-05:00| vmx| I120: KHBKL: Unable to parse keystring at: ''

2013-06-26T19:35:24.383-05:00| vmx| I120: MKS REMOTE Loading VNC Configuration from VM config file

2013-06-26T19:35:24.903-05:00| vmx| I120: Msg_Post: Warning

2013-06-26T19:35:24.903-05:00| vmx| I120: [msg.glX.noHardwareAccel] Hardware graphics acceleration is not available. As a result, this virtual machine may experience very low graphics performance. Follow the instructions provided by your graphics card vendor or Linux distribution in order to update your computer's OpenGL drivers.

2013-06-26T19:35:24.903-05:00| vmx| I120: ----------------------------------------

2013-06-26T19:35:24.959-05:00| vmx| I120: Msg_Post: Warning

2013-06-26T19:35:24.959-05:00| vmx| I120: [msg.mks.no3D] No 3D support is available from the host. The 3D features of the virtual machine will be disabled.

2013-06-26T19:35:24.959-05:00| vmx| I120: ----------------------------------------

2013-06-26T19:35:25.619-05:00| mks| I120: XI major version 1, minor version 3

2013-06-26T19:35:25.621-05:00| mks| I120: GL-Backend: DISPLAY: ":3" only supports GLX 1.2, GLBE requires GLX 1.3 or higher.

2013-06-26T19:35:25.621-05:00| mks| I120: X11-Backend: successfully started by HWinMux to do window composition.

2013-06-26T19:35:25.621-05:00| mks| I120: XI major version 1, minor version 3

2013-06-26T19:35:25.621-05:00| mks| I120: X11-Backend: XINFO SHM available, version 1.1, shared pixmaps

2013-06-26T19:35:25.622-05:00| mks| I120: XINFO X fd is 33

2013-06-26T19:35:25.622-05:00| mks| I120: XINFO depth 16 bpp 16 class 4

2013-06-26T19:35:25.622-05:00| mks| I120: XINFO  ServerVendor: "The X.Org Foundation"

2013-06-26T19:35:25.622-05:00| mks| I120: XINFO VendorRelease: 60900000

2013-06-26T19:35:25.623-05:00| mks| I120: XINFO XKB available, version 1.0

2013-06-26T19:35:25.623-05:00| mks| I120: XINFO XTEST available, version 2.2

2013-06-26T19:35:25.623-05:00| mks| I120: XINFO Xinerama unavailable

2013-06-26T19:35:25.623-05:00| mks| I120: XKeymapSetKeycodeMapping: Cannot get the window property.

2013-06-26T19:35:25.623-05:00| mks| I120: XKeymap: A language-specific mapping from X keysyms to machine scancodes will be used, based on the detected keyboard type of "us101".

2013-06-26T19:35:25.624-05:00| mks| I120: MKS-SWB: Number of MKSWindows changed: 1 rendering MKSWindow(s) of total 1.

2013-06-26T19:35:25.634-05:00| mks| I120: MKS-SWB: Number of MKSWindows changed: 1 rendering MKSWindow(s) of total 2.

 

When I login via a physical display, it finds everything to do with the graphics card and OpenGL. So I guess is there a way to pass through OpenGL to a VNC display?


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